SSS - Version History
>> BACKUP ALL CODE BEFORE UPDATING <<
2.5.0f1
-- Added Stick to Trigger to both 2D and 3D Sticky Stick Stuck
-- Added example of Stick to Trigger in the FPS scene using your hands
-- Cleaned up some unwanted getcomponent memory usage
-- Fixed some misc bugs around parenting
2.1.1f1
-- Fixed FPS prefab sound issue.
-- Fixed some scene issues for newer versions of unity.
-- Updated resurgam logo.
-- Fixed asset store link.2.1.0f1
-- Added Configurable joint type to 3D
-- Added more 2D joint types2.0.2f1
-- Added MassScale propertie for joints
-- Added ConnectedMassScale propertie for joints
-- Updated web links in toolbar
2.0.1f1
-- Updated content to Unity 5.6.0f3
-- Added feature/refactored 'Filter Properties' now can be filtered by 'Physic Material Filter' and a new 'Layer Mask Filter', also Memory Optimization when using Filters.
-- Updated some of how the SSS events get fired.
-- Reorg folder structure for easily extracting out unwanted examples when importing SSS.
2.00f2
-- Moved Tools->SSS to Tools->Resurgam Studios->SSS.
-- Re-organized folder structure for bundle package.
-- Changed Icon logic to work with new folder structure.
2.00f1
-- Added SendMessage & Action Events for Stick, UnStick, and Break events.
-- Hing joints have been fixed, but only work in Unity 5.4 and up.
-- Updated SSS Enable logic.
-- Added Pause propertie.
-- Added/Updated a lot of missing joint properties.
-- Updated Logo, and GUI for SSS component.
2.00b2
-- Added Filter Properties to both 2D and 3D Sticky Stick Stuck
-- Renamed StickyStickStuck class to SSS
-- Renamed StickyStickStuck2D class to SSS2D
2.00b1
-- Initial start of the beta version 2